Everyone’s favorite weekend of the year, SDCC, was three weeks back, and already a lot of the information that was divulged in those tightly packed panel rooms has been posted, discussed, and editorialized. I attended a number of panels and previews, and now, before SDCC 2011 becomes ‘old news’, I’d like to post my take on what I saw. My Friday night panel schedule closed out with a panel called, ‘The Science of Zombies: How Possible is a Zombie Virus?’.
I’m a self-proclaimed zombie enthusiast, so obviously the title of the panel attracted me immediately. Furthermore, Max Brooks was listed as one of the panelists, and The Zombie Survival Guide is like a bible to me. I couldn’t pass up the opportunity to meet the author – but I got way more from the panel than I’d bargained for.
The panel was chaired by Max Brooks (author of The Zombie Survival Guide and World War Z), Haris Orkin (Dead Island writer), Steve Schlozman, M.D. (author of The Zombie Autopsies and an assistant psychology professor at Harvard), Brad Voytek, Ph.D. (Post-Doctoral Fellow of Neuroscience at UCSF), Bruce Geryk, M.D. (Resident Physician in the department of Neurosurgery at University of North Carolina Hospitals), and Adrian Goehn (editor of Gamepro magazine’s “Real Science”).
As they read out the credentials for each of these ‘zombie experts’, my jaw dropped. Harvard? Harvard? I remember thinking, “Everyone who came to this zombie panel is about to get SMART.”
Based on the cheering, everyone came for Max Brooks. But over the course of the panel, the interest shifted entirely to the esteemed doctors who could answer such questions as, “Can a body really bubble up into boils to that extent, without the skin breaking?” (No.) or “How closely does a zombie virus resemble some kind of super rabies?”
Turns out, pretty closely. The major exception is that people who are afflicted with rabies generally aren’t hungry. It hurts for them to swallow, so they avoid eating. Unlike zombies, obviously, who are known to, ah, rather enjoy the other other white meat.
The primary focus of the first half of the panel was a teaser for the upcoming video game, Dead Island, coming to PS3, Xbox 360, and PC next month. Based on the trailer, the gameplay videos, and the panel, it seems like a game that doesn’t fit neatly into any particular category. It’s from the first person, but the combat seems more melee- than shooting-based. It’s a free roam, open world, but there’s a definite RPG element in the quest system and interaction with the NPCs.
Wikipedia says that a “special class” of zombies has been confirmed, but at the panel, a few sneak peeks at these special zombies were shown and then analyzed for real medical plausibility by a team of doctors and neurologists. Namely, the ‘Butcher’, the ‘Suicider’, and the ‘Drowner’.
Schlozman, the Harvard psychologist, spoke about how on a basic level, the zombie virus is still exactly that – a virus. Its only desire is to propagate, and extend the lifetime of its species. So there’s one explanation for the Suicider – and something to keep in mind as you move through the game’s sandbox world. The zombies may be common infected, or special mutant infected, but they share one common goal: killing you. Pre-orders for Dead Island have been up for a while now. Call your local Gamestop, go on Amazon, get the Steam bundle. The game comes out September 6th, and while I won’t receive it for a while, you can bet I’ll probably be posting another review for Dead Island sometime in the relatively near future.
Last, but not least, we have the Suicider (left). While not necessarily scientifically accurate, the psychology behind the Suicider really tugs on your heartstrings. The Suicider is one of the more cognizant species of zombie in Dead Island. Orkin talked about how aware it is of its situation; it’s in tremendous pain due to the massive boils that swell on its skin, which will, in time, violently erupt, causing pain to the player and killing the zombie.
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